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1 | Unit Information | | | | Unit Information | -1 | | | | | | | | | | As part of a growing nation, we need to develop a military that is strong enough to ensure our sovereignty. Sometimes this can be achieved through sheer numbers, while other times having superior equipment can be the decisive factor. Throughout recent history, many leaders have allowed themselves to be hypnotized by the latest technological breakthroughs in their militaries. Rather than just blindly researching new units in hopes of achieving military superiority, the real challenge is to understand what strengths our military already has and what weaknesses can be exploited in our enemies. Ultimately that is the true key to military success. Click next to continue. | | | | | | |
2 | Unit Information | | | | Unit Information | 0 | | | | | | | | | | Throughout the tutorials, we have seen a number of ways to review basic details on Military Units, but with so many statistics available, these basics are only the beginning. Double Clicking on any unit on the map or in any list box will display its full Detailed Specifications. | | 142 | 20 | | | |
3 | Unit Information | -1 | 0 | 154 | Unit Details | 15 | | | | | | | | | | Here we can review all available information on this specific unit and overall data on this unit type. You can also view this screen for details on enemy units, however some information will not be publicly available. Unit Details are presented in three columns with the unit statistics as the center column. We will focus some attention here first since this data can be the most crucial in combat. | | | | | | |
4 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL1 | The first two rows of information provide data on the condition of the unit. Since the type of data shown in the first row can be constantly changing, it is shown displayed with the current value above the maximum value (eg. Current Fuel Level over Maximum Fuel Capacity). The second row shows hard data such as rate of travel and spotting range. Each specification icon is 'Tool Tipped' so that by holding your mouse over it, you will be shown what the icon represents. | | | | | | |
5 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL2 | Next we find two rows of specifications that represent the attack strengths of this unit. Each specific unit type will perform differently against the various unit types it could face. As well as the attack strength the selected unit has against each target type, we can also see the maximum range from which it can launch its attack. The range values can be of particular interest for Artillery, Anti Air, Missile, Air and Naval Units. | | | | | | |
6 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL4 | Note: Close Attacks will occur when units are forced to fight in close quarters such as cities, heavy forests, and fortificationsà (There is also a map filter <V> available to display where Close Combat would occur.) | | | | | | |
7 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL5 | Fortification Attack values represent the combat strength of a unit against the various structures on the map. | | | | | | |
8 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL3 | The next series of statistics we see are the Defense Values of the unit. Like attacks, a unit's ability to defend itself will depend on the type of unit it is in combat with. | | | | | | |
9 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL6 | Indirect Attacks refer to attacks that target a land area and not a specific military unit. These can be Artillery Barrages, Missiles Attacks, Naval Bombardments, Saturation Bombings, etc... Since they don't target just one unit, but inflict some damage on all units in the targeted location, they can be quite devastating (the ultimate Indirect Attack is of course a nuclear bomb). The value circled below represents our unit's ability to withstand a conventional Indirect Attack. | | | | | | |
10 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | SUBPARENT5 | The last four statistics contain further information about this unit's current condition. They are Efficiency, Cargo, Combat Time and Entrenchment. | | | | | | |
11 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TPMIL7 | Combat Time refers to the number of hours a unit is able to maintain continuous combat operations before requiring re-supply. When sending units behind enemy lines (paradrops etc.) where they are outside of supplied areas, it is a very good idea to use units that have a high Combat Time and can hold their own in combat for a significant time. | | | | | | |
12 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | PAR3C | Below the Combat Value specifications there may also be additional icons present that indicate special capabilities a unit may have. | | | | | | |
13 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | SOFT | The first of these icons will always be present. This references the type of target a unit is (eg Hard, Soft, Naval etc...). If a unit is considered a Hard Target, this refers to the fact that it is armored, while Soft Targets are not. Notes: Because of the armor, Hard Targets will be better at surviving Indirect Attacks. Some targets, such as Submerged Naval or High Air, will have fewer units that can even attack them at all. | | | | | | |
14 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | PAR3C | Other specialties that may be seen here include Bridging, Mine Laying, Mid Air Refueling or Landing Craft indicators and more... Consult the manual for a complete listing, but be aware these icons are also 'Tool Tipped' to tell you their significance. | | | | | | |
15 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | SUBPARENT6 | Within the Unit Details screen, there are also additional controls for the units. These controls will vary with the type of unit chosen and its capabilities. | | | | | | |
16 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | ALERTBUT | Rules of Engagement will always be available since any unit can have its rules customized. Whenever you select any of these additional controls, additional details on the selected action will then be shown. |
17 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | ALERTBUT | | | | | SUBPARENT4 | As seen here, Rules of Engagement includes options to indicate how units should react in certain situations. Allowing custom rules for certain units can be useful in assigning them a different role or objective than your regular army. |
18 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | | The next sections of the Unit Details panel to be looked at are the Unit Record, Current Status, and Technical Specification segments which occur on the left side of the popup panel. In the Current Status segment we are shown the current orders that exist for the unit and, if the unit has a Cargo Capacity, we will also see details on its current cargo. |
19 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | CWEIGHT | One significant piece of information about the unit that is also found here, is the unit's Current Weight. This is important since it allows us to see if a unit is light enough to be carried as cargo by any of the available transport units at our command. |
20 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | TECHBUT | This is your source for international news and information. Comparisons to other regions are also provided here. |
21 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | TECHBUT | | | | | UINFOBUT | Here we are shown technical data of the unit's design. When we have finished reviewing it, we can toggle the display back to the Status and Unit Record by clicking on that same button (the Tool Tip for the button now indicates 'Unit Orders and Information'). |
22 | Unit Information | -1 | 0 | 154 | Unit Details | 0 | | | | | | | | | UNITORDER | When we have the Unit Details screen open for any of our own units, selecting the picture of the Unit, as highlighted below, will close this panel and give you immediate control of this unit on the main map. From here you can quickly give that unit's default order with a left-click on the destination (default order is usually 'Move'), or you can choose from all possible orders by right-clicking on the destination. |
23 | Unit Information | | | | Advanced Orders | 0 | | | | UNITORDER | | | | | | Whenever we have selected one of our units, we are provided with an additional panel that provides additional Advanced Orders options. The first panel provides us with information about the unit or units selected. Further options are also provided to add or remove units by either Type or Class. |
24 | Unit Information | | | | Advanced Orders | 0 | | | | | | ADVORDERS | | | | Along with the information, we can also issue Advanced Orders, Clear any orders they may already have, and also view a 'Combat Advisor'. Let's first see what options are available within 'Advanced Orders' (highlighted below). |
25 | Unit Information | | | | Advanced Orders | 0 | ADVORDERS | | | | | | ORDERSLIST | | | In the second panel we can now see many components to a unit's behavior and stance. In addition to choosing any of the possible orders available for the selected unit(s), we can also decide to change any of these individual settingsà |
26 | Unit Information | | | | Advanced Orders | 0 | | | | | | | MOVEMENT | | | We can alter the Movement Speed and Pathing a unit will take. |
27 | Unit Information | | | | Advanced Orders | 0 | | | | | | | RULES | | | We can also customize the Rules of Engagement for the selected unit(s) with the same options as we saw in the Unit Details panel. |
28 | Unit Information | | | | Advanced Orders | 0 | | | | | | CLEARBUT | | | | If existing orders have already been given to the selected unit(s), this button obviously will immediately clear those orders. For aircraft, this can be a quick and simple way to recall them to base. |
29 | | | | | Advanced Orders | | | | | | | ADVISOR | | | | The 'Combat Advisor' will show you an estimation of how your selected unit(s) might stack up against an enemy target in combat. (As you mouse over any enemy unit, it will estimate the combat based only on what enemy units you can see. There may be other units in this location that are not within your line of site, or units such as artillery or air that are also outside of your line of site but able to provide support to the target units.) |
30 | Unit Information | | | | Advanced Orders | 0 | | | | | | OTHER | | | | Several of the options found in the Unit Details screen are also available in Miscellaneous Unit Options. They include Scrap Unit, Send Unit to Reserves and Resupply. |
31 | Unit Information | | | | Conclusion | -1 | | | | | | | | | | Whenever you have your Military Initiative set to high (within Ops) you won't need to worry about commanding your troops - your Chief of Staff will issue orders for you. However, there is nothing like taking command of part or all of your military and grabbing the glory for yourself. With time and practice this will be sure to happen... |
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